Posts Tagged “iPhone”

In Flux

I had my brand new retina display iPad (all 3.1 million pixels) in one hand and the panic button in the other. I was sure the pixel-dense screen would take the websites we’ve built and peel... read more

The Last Rocket

Lately, I’ve been winding down the day with my favorite new iPhone/iPad game: The Last Rocket by Shaun Inman. I’m no video game expert, but the 8-bit graphics, soundtrack, and maniacal rage I feel when failing... read more

Goodfoot

The #1 reason my wife and I travel? Food. Name any city we’ve been to and I can tell you my favorite meal from each. The fried oyster po’boy at Mother’s in New Orleans, squid ink... read more

Instagram

For the past week or so, I’ve been sharing photos and tapping my way around this new iPhone app called Instagram. It lets you take photos in a square Polaroid format and pass them through a... read more

Non Hover

“Elements that rely only on mousemove, mouseover, mouseout or the CSS pseudo-class :hover may not always behave as expected on a touch-screen device such as iPad or iPhone.” A few days after Steve Jobs announced the... read more

Mimeo and the Kleptopus King

Recently, via Dribbble, I’ve had the privilege of seeing some of the progress Shaun Inman has made on his latest project, Mimeoverse: Mimeo and the Kleptopus King. It’s an iPad, iPhone & iPod Touch game where... read more

Multi-Touch

Multi-touch will change everything For years, web designers have been working within a firmly established jig. Books have been published, studies have been conducted and businesses have been built on a handful of fundamental interface design... read more