Sherlock Holmes: A Scandal in Bohemia
~4 years ago, we had a sliver of free time at Paravel, and wanted to experiment with creating an immersive-website-book-thingy for Sherlock Holmes: A Scandal in Bohemia complete with a vibey page design, illustrations, animations, and even audio.
Why did it take so long to share it?
I’m not sure we ever called the experiment done, and we certainly could have spent many more months fretting over all sorts of details. It probably got to a point where the work it’d take to reach the standard we set in our minds far outweighed the joy experienced in the act of creating it. And then we just forgot about it until recently and decided to ship it as-is. Yay!
I’ve heard you trash talk scroll jacking! Hypocrite!
Yes, there are animations and sounds triggered by scroll (whether or not something is in view). We wanted to play a rain soundtrack when the story mentioned rain. The same goes for fireplace crackling sounds and paper notes sliding into view. Users can still scroll smoothly, and we tried to be extremely subtle about it (which I generally think is the only way to do it).
About the audio
I knew Dave and Reagan were skeptical about including music and sounds. Still, after some experimentation, I think we found the right balance—ambient tones instead of sharp notes, pulling in looping sounds (like rain) to offset the potential abruptness of a door swinging open, etc.
I also regularly fantasize about being a foley artist and/or making music for TV, movies, or games, so this helped to scratch that itch.
Practicing what I Preach
I’ve been lecturing my kids about the importance of output as it relates to creativity. I’ll say stuff like, “I like hearing about all your ideas, but I love it when you turn those ideas into reality even more.” It’s inspiring to see them create tree house models out of boxes and tissue paper, write spell books, and invent comic heroes.
So I’ll be sharing more of my creative endeavors, whether they’re perfect, imperfect, practical, or frivolous. It feels good to get ideas out—to try things because you feel you need to. More to come!