Posts Tagged ‘iPhone’

The Last Rocket

Lately, I’ve been winding down the day with my favorite new iPhone/iPad game: The Last Rocket by Shaun Inman. I’m no video game expert, but the 8-bit graphics, soundtrack, and maniacal rage I feel when failing to complete a level fondly reminds me of Mega Man. Shaun’s last release, Horror Vacui 2, was fantastic, but this is indeed a step up as he exhibits his ever-widening video game... Read more →

Goodfoot

The #1 reason my wife and I travel? Food. Name any city we’ve been to and I can tell you my favorite meal from each. The fried oyster po’boy at Mother’s in New Orleans, squid ink pasta at Local 11ten in Savanna, and the diver scallops at the Roof Top Cafe in Key West made each destination worth the time and money it took to get there. But... Read more →

Paravel iPhone Wallpaper

I just finished a pair of Paravel iPhone wallpapers to freshen up the ol’ home screen. Click on either image to download.

Instagram

For the past week or so, I’ve been sharing photos and tapping my way around this new iPhone app called Instagram. It lets you take photos in a square Polaroid format and pass them through a series of throwback filters before sharing. To me, where it stands apart is on the social side of things. Being able to comment, like and even just see the photos your friends... Read more →

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Non Hover

“Elements that rely only on mousemove, mouseover, mouseout or the CSS pseudo-class :hover may not always behave as expected on a touch-screen device such as iPad or iPhone.” A few days after Steve Jobs announced the release of the iPad, I read that in Apple’s Reference Library: Preparing Your Web Content for iPad, and started to realize the drastic implications the evolution of multi-touch would have on interaction design.... Read more →

Mimeo and the Kleptopus King

Recently, via Dribbble, I’ve had the privilege of seeing some of the progress Shaun Inman has made on his latest project, Mimeoverse: Mimeo and the Kleptopus King. It’s an iPad, iPhone & iPod Touch game where you collect power-ups that upscale the character as well as the bit resolution of the game world itself. From story writing and musical composition to pixel art, I’m amazed at the wide... Read more →

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